Find them on the marketplace.
Becoming a Toy Developers
Thanks for
becoming a Toy creator for Tatu babies. Please have in mind that the idea of
Tatu babies is to create the best virtual baby experience, so take this into
mind when creating toys for them.
It’s
not about creating the best over powered
toy around the grid, but toys that are somehow consistent to their real life
counterparts and that results on a cohesive experience. Overpowered toys could
seem good for parents, but because how babies work, it can result on a back
shot on their personalities as the fun level reaches 100%.
A guideline
with the suggested fun levels for different kind of toys its available on this
document.
The new Toy
Scripts Pro for developers is available at the marketplace. The Pro version
works on a similar way as the Transferbox Pro, enabling you to create
copy/transfer toys to resell after paying a fee.
Because the
script itself can be used to create as much toys as you wish for yourself, is
that it’s not given free on the marketplace.
Toy Script Updater
A prim that
it’s included in this pack, rez this box to check if there has been a change on
the scripts and receive the latest version if available.
Fun Level Guideline
Power level
goes from 1 (the lowest) to 10 (the highest). The power of how much the toy
affects the baby isn´t controlled by this script but by the personality of the
baby. This option controls how often the stimulus of the toy is sent to the
babies around.
Save high
power levels (8-10) to user controlled toys as ON TOUCH squeaky toys, etc. Or
use them on conjunction with GET BORED to lower the impact it can have on
babies if left alone with such a toy.
The following
list are toys already present on the Tatu universe, see if your toys can fill
one of those categories or use it as guidelines of the power level needed on
yours.
Squeak toy, or user activated one touch and
then stops. etc. Keep it high if it doesn´t affect the baby on any other way or
make the baby to get bored.
Level 10
Music box,
or TV.
Possibly
baby should get bored over time by the high level of attention needed.
level 8-9
Rubber
balls, etc.
Level 9
when touched by parent
Rattle toy as any toy that needs to be dresses and shaken by the parent.
level 8
Moving toy,
baby train, teddy bear
level 6
with bored
Level 5 or
lower can be safely be used without GET BORED and should be used for more
passive toys like decorations around the baby. Family photos, pictures,
coloring books, etc.
The Menu
On Rez
For toys
that you want the effect to start working immediately after it’s rez. Doesn’t need to be activated by the parent.
Useful for
toys that doesn’t need to be turned on for the baby to notice them. A good
example of these kinds of toys it’s a teddy bear or something attached to the
parents that they need to wear.
Get Bored
After
activated, the toy gradually looses the effect over time as the baby gets used
to the same stimulus. The effect is reseted every time its turn off.
Recommended
use for high level toys, as it will mitigate the negative effects these toys
can have.
Example of
toys that can lose their strength over time are music boxes, a toy train, etc.
Touch
On/Off behavior
Makes it
possible for the parent to turn on and off the toy by touching it.
Example of
such toys can be a music box, a Tv, a moving toy train, etc.
On Touch Behaviour
The toy
reacts when touched and can be used in conjunction with other features. For example the toy can have an effect when
rezed and a second effect when touched.
This effect
is also affected by the “get bored” function.
An example
of this is a Teddy bear, that not only works when rezed but when touched reacts
with a squeak.
Sound
Plays a
sound when touched, activated or deactivated.
Can detect
sound files on the same prim of the object or the name or UUID can be filled
in.
Currently
it just supports one same sound for these 3 actions. Other sounds should be
scripted on separate scripts.
Broadcast
Broadcast a
message on a desired channel or as a link message. Both the ON and OFF message
can be edited.
Link
messages can be used to tell other scripts on the same build when the toy is
turned ON or OFF.
If channel
0 is chosen as the broadcast chat
channel, the message can be read by all avatars. This can be used to
tell the user the toy’s state, or a simple way to make the toy “speak” a
message.
Channels
other than 0 can be only listened by other scripts. Use this to communicate the
script with other objects. If both scripts are inside the same object, a link
message is recommended, link messages travel inside the objects to all prims,
produce less lag, and result in a more faster and reliable communication
between scripts.
Listen
Listen
makes it possible to control the script from other scripts or from user chat
messages.
For chat
messages, it’s not recommended to use channel 0 as the script will have to
process all messages said by avatars. It’s a good scripting recommendation to
limit such listening to hidden channels.
If you wish
you script to just listen to other scripts, it’s also recommended to use
negative channels as such messages can’t be made by avatars.
Link
messages can be used from other scripts to activate or deactivate the script
when needed from inside the script. Its highly recommended to use Link Messages
when both scripts reside inside the same object.
Test Mode
Stores all
changes and goes to a test toy mode with all functions of the final version of
the script. It will work as a toy for test purposes only but can´t be
transferred to other avatars on this state.
Use this
state to test the script power, user and script interactions, etc.
Write on the chat "/50 end test" to
return to the previous edit menu and make any changes.
Publish
Ends the
edition of the script and packs everything for finishing the toy. Pay the
object the asked amount to finish the process to turn the object in a copy /
transferable version of the toy for you to sell.
Once this
is done no edition on the script is possible.
Please
remember to change the permissions on the object and the scripts so you don´t
distribute it as copy / transfer.
Known Limitations
Toys only
affect babies around a 10m radius of the toy. This shouldn't be an issue on
most cases.
Toys just
use one sound for touch, activation or deactivation. If you wish to use more or
make it random you need to script this separately.
Touch
activation works for the whole object if the script its placed on the root
prim, or for just that prim if placed somewhere else.
Toyscript
will delete itself if the owner and the creator of the object doesn´t match.
You won´t be able to use this script on a full perm object that isn´t your
creation but you can work around this limitation if you add a new root prim to
such a build.
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